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LOKOL / Experience field guide

One rider.
Every part
connected.

The line you see. The moment you keep. The turn you want to understand. A closer look at how the pieces could work together, from the drop-in to the replay.

Explore the system ↓
Illustrated LOKOL snowboarder with orange-red LED accents holding an intact snowboard at their side
V11-inspired design study / Illustrative, not a finished product

How to read this guide “First ride” describes our proposed MVP. “Future exploration” goes beyond it. All wearable capabilities still need real-world validation; this page explains the intended experience.

See where we are today ↗

01 / At the helmet

#01
First ride / Proposed MVP

Your view.
Worth keeping.

The best line rarely comes with a warning. The helmet is where the story starts: capture what you see, and keep the movement of the run alongside it.

Design study of the helmet and glove control with orange-red LED accents from the LOKOL film
Capture and control / One connected experience

What it would do

Record a forward point of view and head movement on a shared timeline. Start a session before the descent, then let it run while your attention stays on the snow.

Why the connection matters

A marked moment should lead back to both the video and the movement around it. You could see where you looked and revisit how that part of the run unfolded.

The light signature

The film’s orange-red helmet strip, backpack line, and glove and boot accents are part of the visual direction. A second rider uses blue. We want to explore rider identity through that light language; brightness, meaning, and behavior are still design decisions.

The first version

One rider, one forward view, local recording, and a clear recording state. Image quality, stable timing, mounting, and cold-weather operation still need testing.

Next / A little feedback ↘

02 / In your view

#02
HUD / First ride + future modes

The mountain.
With another layer.

The heads-up display is the rider-facing heart of LOKOL. It would bring the right information into the goggles at the right moment. The first version starts with trustworthy recording feedback. The longer-term vision adds a friend’s position, session timing, and a shared view of the run.

Close illustration of charcoal snowboard goggles with blue mirrored lenses and a woven strap
Goggle design study / A quiet layer in your view
Explore the HUD concepts

Choose a mode to see the intended information hierarchy. All scenes, readings, and positions below are illustrative.

Illustrated view through snowboard goggles onto an open snowy run
● REC 02:14 elapsedRIDE Local sessionSESSION 01 Capture active✓ MARK SAVED Return to the run
Ride / Proposed MVP · Example readings · Concept placement

Trust the state.

Show REC only when recording is active. Confirm a highlight only after it has been saved. If the control disconnects, say so while keeping the recording status clear.

Keep the middle open.

Small peripheral signals leave the central scene visible. A confirmation should be brief. Detailed settings and playback wait until the rider stops.

Illustrated goggle view used to explore peripheral crew information
CREW / 02 Paired session↗ P2 / BLUE 34 m ahead · updated 1 s ago● REC 02:14 elapsedLINK ACTIVE Position is an estimate
Crew / Future concept · Simulated position and link state

Know who the cue belongs to.

A rider label and direction would accompany color. Orange-red and blue connect the external LED identity to the on-screen crew identity, without relying on color alone.

Show uncertainty.

If a position becomes stale, remove the directional cue and show “Position unavailable.” An old estimate must not look like a live location. Crew cues are not collision detection.

Illustrated goggle view with a proposed timed-session information layout
SESSION / 01 Controlled course concept00:42.8 Run timeCHECKPOINT 02 / 05 Last confirmed checkpointP2 GAP / +1.2 s Illustrative timing
Session / Future concept · Example timer, checkpoint, and gap

A session, not a screenful.

Join and configure while stopped. During the run, show only the chosen activity’s essentials: elapsed time, confirmed progress, and a gap when tracking supports it.

Make the finish meaningful.

Confirm completion, then save the result alongside the recording. A missed checkpoint or lost tracking should produce an incomplete result rather than an invented score.

Before, during, after.

Before the run, a stationary briefing could show readiness, a selected session, and who has joined. During the run, that richer screen gives way to minimal cues. Afterward, the replay becomes the place for detail.

One visual language.

Use readable type, steady placement, and labels alongside colors. Optional audio or tactile confirmations are future explorations; none should be required to understand the recording state.

Software vision, not a finished optical display

These web illustrations explain the HUD hierarchy. The visible area, optical alignment, brightness, distraction, and readable text size must be tested in real goggles. Ride is the first MVP scope; Crew and Session are later concepts.

Next / Mark it by feel ↘

03 / At your fingertips

#03
First ride / Proposed MVP

That moment.
One touch.

A clean landing. A turn that felt different. Your friend disappearing into a cloud of snow. Mark it after it happens, without reaching for a phone.

Olive technical snowboard glove with a single circular highlight control near the thumb
Glove design study / Mark the moment by feel

Mark, then keep riding

A short press would place a highlight marker in the active session and keep the surrounding footage easy to find. The confirmation in your view closes the loop.

Make it work with gloves

The control needs to be easy to find by feel and difficult to trigger accidentally. Starting and stopping the full recording would happen while stationary.

The first version

One deliberate marking action. No on-run menus. Button feel, accidental presses, and reliable confirmation in wet or cold conditions are still to be proven.

Next / What keeps it together ↘

04 / Behind the ride

#04
First ride / Integration direction

Carry the day.
Keep it connected.

The backpack is the quiet center of the system. The design direction moves the work behind the experience into a soft technical pack, leaving the helmet focused on capture and feedback.

Three-quarter illustration of a soft charcoal snowboard backpack with olive straps and lime zipper pulls
Backpack design study / Soft exterior, concealed technology

One continuous session

The goal is to keep the recording, highlight markers, and movement together as one session. A local-first design would let capture continue without cell service.

Ready before the lift

A pre-ride check would make recording readiness, available storage, and power understandable. The rider should know whether the system is ready before dropping in.

What we still need to learn

Comfort, weight distribution, weather protection, runtime, and safe routing between pieces need physical testing. No all-day battery or universal fit claim is being made.

Next / Beyond the point of view ↘

05 / Across the rider

#05
Future exploration / Beyond MVP

See the turn.
Understand the motion.

Video tells you what a run looked like. Movement could help you revisit how it felt: the timing of a rotation, the position of your upper body, and the way one turn led into the next.

Full-body snowboarder leaning through a turn in olive outerwear, connected helmet, goggles, and a soft backpack
Movement study / Illustrative riding pose, not measured tracking
01 / Head

Where you look.

Relate the point of view to the movement of the run.

02 / Body

How you move.

Explore upper-body timing and changes in posture.

03 / Feet & board

How it connects.

Bring stance and board movement into the same replay.

Integrated into what you wear

The visual direction is subtle sensing in clothing, rather than bulky external pods. Comfort and freedom of movement come before adding more measurements.

Replay before coaching

Start by showing movement clearly beside the video. Compare two moments and let the rider explore the difference before attempting scores, advice, or automated coaching.

A separate research track

Full-body interpretation is outside the first ride MVP. Useful feedback depends on reliable alignment, calibration, and testing across different riders and riding styles.

Next / From your feet to the snow ↘

06 / Underfoot

#06
Future exploration / Beyond MVP

Find your balance.
Feel your line.

Your feet and board are the connection to the snow. A future layer could bring pressure changes and board movement into the session, giving the replay more of the story.

Illustrated snowboard with bindings, a pair of boots, and two footbeds on warm paper
Underfoot study / Future direction for boots, footbeds, and board
Two perspectives / One turn

Inside the boot

Explore how loading changes through the turn.

On the board

Relate that change to the board’s movement.

Schematic only / No measured pressure data

Look at the transition

Replay the approach, the change of edge, and the exit together. The goal is to help riders notice patterns, rather than reduce every run to a single score.

Keep the setup personal

Stance, boots, bindings, and riding style all change the picture. Any useful comparison would need to account for the rider and their setup.

Still exploratory

Pressure, board tracking, and optional tactile cues are research directions. They are not validated coaching, injury-prevention, or safety features.

Next / Put the run back together ↘

07 / After the run

#07
First ride / Proposed MVP

Keep the moment.
Find the next line.

At the lodge, the scattered pieces should become one simple session. Open the run, jump to the moments you marked, and decide what is worth taking home.

SESSION / EXAMPLELOCAL REVIEW
  1. 01Open the run

    Video and movement on one timeline.

  2. 02Find the good part

    Jump between your highlight markers.

  3. 03Keep what matters

    Choose a moment to export.

Your recording, your choice

The first version would keep the session local by default. Export selected footage when you want to share it, rather than automatically uploading the whole day.

Then bring in your people

A later shared-session experience could line up two riders’ recordings. Revisit the same moment from different perspectives, with sharing controlled by each rider.

First, make the loop complete

The immediate milestone is a reliable capture → mark → save → replay demonstration for one rider. Shared sessions and deeper movement analysis follow that foundation.

Explore what comes next ↗

08 / The software experience

#08
LOKOL OS / Proposed product direction

One system.
One riding rhythm.

LOKOL OS is the name we are proposing for the software experience that brings the gear together: your session, your controls, your view, and your replay. It should feel like one coherent product, from getting ready to keeping the last clip.

Lodge design study with orange-red illuminated helmet, glove, backpack, and a laptop for after-ride review
From wearable to review / Software concept, not a released operating system
LOKOL OS / SESSION HOMEDESIGN PREVIEW
Before the run

Ready when you are.

Check the essentials, choose the experience, and begin while stopped.

  • CaptureReady
  • Glove controlConnected
  • Local storageAvailable
01 / MVP

Ride

Record a session and mark moments.

02 / FUTURE

Crew

Pair with another rider.

03 / FUTURE

Session

Choose a shared activity.

04 / MVP

Replay

Review and export locally.

Illustrative software layout. Readiness states above are examples, not live device readings.

A shared session underneath.

Recording, movement, and glove events should refer to the same run. The HUD receives the state of that run; replay uses the same markers to find the right moments later.

Controls that stay consistent.

A short glove press marks a moment during recording. A deliberate hold while stopped would start or stop a run. The software should make the current state explicit before the rider acts.

ReadyRecordingSavingReview

Recover without pretending.

A lost control link should be visible. A failed save should not produce a success signal. Earlier completed recordings should remain reviewable after an interruption, with incomplete material identified.

Room for new experiences.

The longer-term direction is a common session foundation for crew views, timed activities, and progression tools. New modes would reuse the same controls, display rules, and local recording.

What we mean by “OS”

This is a proposed rider-facing software layer and product identity, not a claim that a new operating system or app ecosystem is built. The immediate software milestone remains the single-rider capture-to-replay loop.

Next / A shared reason to ride ↘

09 / Game & session design

#09
Future exploration / After the first ride

Your crew.
A shared session.

The film hints at a mountain that becomes a shared play space. Our first game direction is focused: two riders, an agreed course, a clear start and finish, and a result you can replay together.

Two snowboarders at a trailhead with orange-red and blue LED strips on helmets, backpacks, gloves, boots, and board edges
Two riders / Two light signatures / A shared-session design study inspired by the film

Identity you can recognize.

In the concept, P1 carries orange-red and P2 carries blue. The HUD pairs that color with a rider label. The lights make the film’s connected-rider idea visible; they do not establish tracking accuracy or guarantee visibility.

Agree before the countdown.

Join, select a mode, and review the course while stopped. Both riders confirm readiness. Early trials belong on a controlled course, with an easy way to leave the session.

  1. 01 / JOIN

    Pair the riders.

    Confirm who is in the session and whether the link is usable.

  2. 02 / READY

    Set the run.

    Agree the start, finish, and rules before any countdown.

  3. 03 / RIDE

    Keep the cues light.

    Show timing and confirmed checkpoints, with a peer gap only when valid.

  4. 04 / REPLAY

    Bring it back together.

    Save the result with both riders’ recordings, subject to their sharing choices.

First connected experiment

Two-rider time trial

A defined course, start and finish behavior, elapsed time, and relative gap. Prove a fair, reviewable result before adding a larger game world.

Later game direction

Shared checkpoints

A cooperative session built around completing an agreed sequence together. Explore team progress rather than always rewarding speed.

Later game direction

Replay your own line

Compare a new attempt with a previous recording after the run. A live ghost would be a separate research problem, not part of the first game.

Rules for an honest result

Tracking loss pauses scoring or marks the result incomplete. Old positions never appear as current opponents. Missed checkpoints stay visible in the result. No points for proximity, near misses, or weaving through other riders.

What exists today

The repository has simulation foundations for race timing, gates, relative markers, and delayed or missing updates. Real positioning, optics, links, and on-snow multiplayer remain to be demonstrated. These game modes are a product proposal.

Different parts. One purpose.

Stay with
the ride.

Watch the LOKOL filmBack to the overview ↑